This adds the player to "ban.txt," and kicks them from the server. The commands "banUser" and "banClient" ban somebody currently playing on a server by their in-game name or client number. The banned players are stored in a "ban.txt" file on the server, which can be manually edited by the server admin. Server administrators now have the option to Ban players from their server permanently. Note that there is no way anyone can determine your cdkey from your GUID. The log used for stat tracking now includes player unique identifiers so players can be uniquely tracked based on cdkey instead of being tracked by player name. Uniquely identified players printed in stats logging: Setting scr_friendlyfire 3 will share damage in cases of friendly fire between the victim and attacker. (Round based gametypes will adjust the teams between rounds, respawn gametypes will adjust the teams every 60 seconds) Teams with an odd number of players will be as balanced as possible. Added server-side cvar scr_teambalance to force teams to have the same number of players. Added server-side cvar scr_spectateenemy to turn on/off spectating the other team while dead Added server-side cvar scr_freelook to turn on/off freelook spectator mode Added server-side cvar scr_killcam to turn on/off killcam This reinforcement timer is displayed on the HUD and players only have to wait until the closest spawn period before rejoining the battle. Spawns are regulated by a reinforcement timer, which spawns players in 45 second intervals. This radio is now neutral and must be captured. If your team loses the radio, a new radio will spawn in a different location. if you destroy the radio with 16 seconds left on the reinforcements timer, your team will receive 16 points). Destroying an enemy radio rewards your team with as many points as are left on the reinforcement timer (e.g. A team is awarded 45 points for every 45 seconds it holds the radio. Your team must control a radio to gain points. Your team must capture a radio by standing near it with no enemies around. A radio randomly spawns into a map as neutral. Sniper rifles provide 1 grenade, Bolt-action rifles provide 3 grenades, and all other weapons provide 2 grenades. The number of grenades given to a player is now based on the weapon selected. Adjusted hitboxes on player models to make them more accurate and thus making rifles more effective. When a player lands after jumping, his/her speed is briefly reduced, making bunny hopping a less effective tactic in multiplayer. Adjustments made to the sniper rifles to make them balanced. Reaching the timelimit (scr_sd_timelimit) no longer ends the game mid-round. Bombs can no longer be planted after a round has been declared over. Planting the bomb near the end of the round stops the round timer, so that the bomb is now the condition for victory. You no longer have a weapon when planting the bomb. At the end of a round all players show on the same team to make it easier to see how players ranked. Fixed the killcam window remaining on screen during the black screen when you are about to spawn as an allied player. Fixed a bug that would make enemy indicator on the compass not show up. Fixes some allies not showing up on the compass in large servers. For example, a mod in a folder called "My Mod" would be invalid, whereas "MyMod" or "My_Mod" would work. Be sure that the folder that contains your mod does not have spaces, otherwise users will not be able to download the files. Call of Duty does not support mods that have spaces in the mod's folder name. These modifications are not supported by Activision(r) and may not be compatible with some of the new features that are included. It is recommended that any user modifications that have been installed to the Call of Duty directory be removed before installing this patch. Please do not contact Activision(r) Customer Support with issues that arise from using console commands in-game. IMPORTANT NOTE: Use of the in-game console is not supported by Activision(r). This document details numerous additions, fixes and changes to Call of Duty(tm)in the Multiplayer 1.2 patch. Server Hardware displayed in Server Browser Ban Abilities For Server AdministrationĨ. It contains several new features (including a new Multiplayer game mode, Headquarters) as well as balance adjustments and bug fixes.ĬALL OF DUTY(tm) MULTIPLAYER PATCH 1.2 READMEħ. This patch will update the multiplayer portion of Call of Duty to 1.2.
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